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Draw Poker

April 11th, 2007 by admin

There are many forms of draw poker and I will have something to say about several of them, but there are a few considerations that apply to every form of draw poker and I will discuss those first.

1. The draw. If your object is merely to improve your hand, there is no question that you are best off making the maximum draw: that is, three cards when you have a pair, or two cards when you have three of a kind.

2. The strength of your hand. The first thing to remember in draw poker, and in nearly any poker game, is that the best hand going in is usually the best hand coming out. The next thing to remember is that the more players who stay against the best hand, the fewer pots it will win but the more money it will win.

The sole exception to this is the case of two low pairs, a special hand that I will discuss separately.

The strength of your hand in draw poker depends entirely on the number of players who have not dropped.

3. The play of two pair. Some authorities have said that 90 percent of one’s winnings or losses in poker can be attributed to the play of two low pairs (no higher than tens up). This is undoubtedly an exaggeration, but it serves to emphasize an important point.

The basic principle governing the play of two pair is this: Before the draw, the odds are nearly 2 to 1 (in any draw game) that any two pair will be the highest hand. But the odds are 11 to 1 against improving.

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High Stakes Poker

April 6th, 2007 by admin

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Card Memory and Analysis

April 6th, 2007 by admin

There is less of the drudgery of counting and memory in poker than in other card games of skill, but unfortunately you will need some counting and memory even in poker. If you aren’t capable of it you can still be a pretty good player but you won’t be a master player.

In stud poker, memory of cards is important. In draw poker, you don’t have to remember many cards but you do have to analyze the special values of certain cards. In both games, you have to both remember and analyze certain things that your opponents have done. I will take these up one by one.

Memory in stud poker. The stud player simply has to remember what cards have shown and have been folded. Otherwise he won’t know the chances that a particular opponent has a particular hole card. Also, he won’t know his own chance of improving.

I will give you an oversimplified example. Maybe it wouldn’t happen more than once in a hundred years, but related cases happen every day. You have four of a kind. Your opponent shows 10-8-7-6, all hearts. If you don’t know or don’t remember that the nine of hearts showed and folded in another player’s hand, you don’t know you have a cinch hand. And, as a noted card authority once remarked, “You can’t remember a card you didn’t see.” So you have to watch everything and remember everything. I will explain the practical application of this when I discuss stud poker.

Analysis in draw poker. From the cards in your own hand you can often draw conclusions about opposing hands. Suppose you stay against a player who opened, only the two of you in the pot. He draws three cards. You draw three cards to Q-Q-A-K-6. You make three queens. He bets, you raise; he probably had you beaten with aces or kings going in, but your holding of the ace and king reduced his chance of making three of a kind in either rank and he probably bet on two pair. If your hand had been Q-Q-8-5-3, you might have called instead of raising.

Watching the opponents’ play. This is a special knack for some players, as I said in the section on Psychology, but every player can cultivate the knack if he does so consciously. You must deliberately say to yourself (silently, of course), “Joe stayed against a showing ace when he had a six down and a jack up,” or, “Joe stayed against two opponents when he had a pair of sixes.” If you don’t notice and analyze this information consciously, you are far less likely to remember it.

In this connection, it is a good idea to insist on one of the universal laws of poker: That every hand in the showdown, whether it wins or loses, must be shown. Though this is a universal rule, it is more honored in the breach than in the observance. In 99% of all cases, one player will say, “Kings up,” and flash his hand briefly; the other will say, “That’s good,” and throw his hand away without showing it. I admit that you will profit from doing the same when it is your hand that would have to be shown; but when it is somebody else’s hand, you can legally ask to see it and in most games you won’t make yourself unpopular by doing so—especially if you pretend that you’re just curious.

As I said before, I will have much more to say on the subject of card memory and analysis when I discuss the particular games, which I will now take up one by one.

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